Arthur Xavier

Arthur Xavier is an artist and composer based in Belo Horizonte and Brasília, Brazil. A former Software Engineer and bachelor in Computer Science, nowadays Arthur studies Composition at the Federal University of Minas Gerais, Brazil and has a major interest on interactive arts, sound art and electroacoustic music. They believe in art as a tool for subjective and political liberation, and on its power of mobilizing attention, reflection and action through sensible experiences. Arthur mainly investigates the questions of subjective relations with work, technology, time and memory.

Skills

Languages

Portuguese, English, French, German, Spanish, Italian.

Education

Music/Composition Exchange Student
Universidade de Brasília
Undergraduate Student in Music/Composition
Universidade Federal de Minas Gerais

Studies on electroacoustic and instrumental composition, and live electronics. Advised by professors Ajítẹnà Marco Scarassatti and José Henrique Padovani.
Portfolio

Bachelor in Computer Science
Universidade Federal de Minas Gerais

Bachelor thesis written with Phil Freeman on theoretical and functional programming models for user interfaces:

Computer Science Exchange Student
Technische Universität Dortmund
Technical High School in Informatics
CEFET-MG

Additional education

Natureza, Arte e Tecnologia: O Amor entre Humanos e Não Humanos
Instituto Ling

Online classes associated with the 24º Encontro Internacional de Arte e Tecnologia, in Brasília, Brazil, where artists, thinkers, scientists and designers investigate the collapse of anthropocentrism and the emergence of new alliances between species, languages and intelligences.

Afrobeat LAB, Festival Favela Sounds
Festival Favela Sounds, Brasília

Jornadas de formação para DJs e produtores musicais conduzidas pelo produtor baiano Felipe Pomar, pela DJ anglo-nigeriana Kem Kem e pelo antropólogo Dennis Novaes, que buscou aproximar a linguagem dos afrobeats da música eletrônica e popular do Brasil.

Ficção Sônica: o encontro entre a sonoridade e a ficção científica
Casa Brava Espaço Cultural

Curso ministrado por Anti Ribeiro, em que se discutiu o som em seus aspectos físicos e poéticos relacionados ao conceito cunhado pelo pesquisador Kodwo Eshun.

Introdução à Criação Sonora
Conservatório de Tatuí

Curso de aperfeiçoamento do Conservatório de Tatuí ministrado pelos professores Ajítẹnà Marco Scarassatti, Marcos Balter e Michelle Agnès Magalhães, perfazendo um total de 48 horas de atividades.

Síntese – Derivações poéticas: som, espaço e a imagem
Centro Cultural UFMG

Colóquio internacional mediado por Fabrício Fernandino na programação do 56º Festival de Inverno da UFMG.

Professional experience

Guitarist at the Cefart Big Band
Centro de Formação Artística e Tecnológica

Featured as guitarist in the Cefart Big Band, an extension project of Palácio das Artes. Presented in many shows with the band, including venues such as Clube de Jazz do Café com Letras and the Great Theather of Palácio das Artes, in Belo Horizonte, Brazil.

Software Engineer
CitizenNet, Condé Nast

Worked with a remote team on an internal ad-tech platform written in PureScript, and on the refactoring and improvements of the codebase.

Staff Software Engineer
Lumi

Worked with a distributed and remote team on internal adminis­tration tools and from conception to release and maintenance on a marketplace for custom-manufactured packaging.

Full-Stack Engineer
Dito

Lead developer of a successful CRM and point of sale web platform built with React and Firebase from prototype to production.

Research & Development Intern
take

Lead front-end developer of the blip.ai portal, a platform for creation and management of chatbots written in JavaScript with Angular.

Freelance Full-Stack Web Developer
Bitfusion.io

Development of web applications with the MEAN Stack and design of static web pages.

Undergraduate Researcher
VerLab, Universidade Federal de Minas Gerais

Research on Rendering and Simulation of Underwater Environments in the Computer Graphics area with a paper accepted to the ICPR 2014 conference:
Generalized Optical Flow Model for Scattering Media.

Development of an Android prototype application for the generation of 3D models from 2D sketches:
github.com/arthurxavierx/modelr.